Downloads have been disabled, while I clean up my site. 8bitcoder.com is down for the count. Probably a PHP hack. Thank you hackers, I have been looking for a reason to check out a static page solution.
GLOV version 0.6 has been released. GLOV will now run on Windows, although performance is still an issue. Linux and macOS run fine. GLOV is an open source console based log and text file viewing utility that runs on macOS, Linux and Windows.
GLOV (GUI’less LOg Viewer) is an open source console based log and text file viewing utility. If you routinely find yourself using less and tail on log files while you are shh’ed to a remote machine, then glov is a utility that will interest you.
Gas Money Split (GMS) for iPhone is now available on the App Store. GMS is a utility for calculating how much a trip will cost, how much gas will be used, and how much each person should contribute. Kinda like a tip calculator.
Bouncy Ball NG for Mac has hit the Mac App Store! It supports playing with the keyboard and you can use a control pad. There is just something about the tactile feel I get when using my MFi Horipad Ultimate.
Progress to report on Bouncy Ball NG. iOS and Apple TV versions have been submitted today! Only took 12 builds. Had to kill off one bug, fix an issue with the splash screen on the iPad, but coolest of all was the new music.
Progress to report on Bouncy Ball NG. Beta testing and signing the certificates. Testing is going smoothly. Only a couple minor UI improvements so far. Biggest last minute change was adding diagrams of the controls to the Info screen. I think it helps a lot.
Progress to report on Bouncy Ball NG. The home stretch! Everything is implemented, and just doing a little more testing before posting to the app store. I’m very happy that the Horipad Ultimate also works on my Mac. iPhone X and Apple TV gave me the most trouble.
Much progress to report on Bouncy Ball NextGen, the iOS/macOS port of Bouncy Ball for the Color Computer. We now have a level selection screen, menu and game sounds, and the timer has been implemented.
I really had an itch to play Bouncy Ball, the Color Computer game I wrote back in 2016. I also needed to learn SpriteKit for iOS and macOS. So I put the two needs together and created Bouncy Ball NextGen for iPad, iPhone and Mac. Everything from the original is intact, only getting an update to the UI, level flow, and sounds.