Bouncy Ball NG for Mac has hit the Mac App Store! It supports playing with the keyboard and you can use a control pad. There is just something about the tactile feel I get when using my MFi Horipad Ultimate.
Progress to report on Bouncy Ball NG. iOS and Apple TV versions have been submitted today! Only took 12 builds. Had to kill off one bug, fix an issue with the splash screen on the iPad, but coolest of all was the new music.
Progress to report on Bouncy Ball NG. Beta testing and signing the certificates. Testing is going smoothly. Only a couple minor UI improvements so far. Biggest last minute change was adding diagrams of the controls to the Info screen. I think it helps a lot.
Progress to report on Bouncy Ball NG. The home stretch! Everything is implemented, and just doing a little more testing before posting to the app store. I’m very happy that the Horipad Ultimate also works on my Mac. iPhone X and Apple TV gave me the most trouble.
Much progress to report on Bouncy Ball NextGen, the iOS/macOS port of Bouncy Ball for the Color Computer. We now have a level selection screen, menu and game sounds, and the timer has been implemented.
I really had an itch to play Bouncy Ball, the Color Computer game I wrote back in 2016. I also needed to learn SpriteKit for iOS and macOS. So I put the two needs together and created Bouncy Ball NextGen for iPad, iPhone and Mac. Everything from the original is intact, only getting an update to the UI, level flow, and sounds.